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EXT. BLUE SKY -- DAY

If you rolled a 99, go to 9 on the chart below.

Otherwise, roll a ten-sided die and consult the chart below.

ROLL

RESULT

Score
0 Chopper spins momentarily out of control. You get it back. -0
1 Chopper spins momentarily out of control. You get it back. -1
2 Chopper spins momentarily out of control. Roll a full Heli to get control back. If that fails, roll this chart again and add 1 (1d10+1). -1
3 Chopper spins momentarily out of control. Roll a Heli -10 to get it back. If that fails, roll this chart again and add 2 (1d10+2). -2
4 Chopper spins out of control. Lyle has to roll to grab it back (roll less than 70). If that fails, roll this chart again and add 4 (1d10+4). -4
5 Chopper clips something. Roll a Heli-20 to get it back. If that fails, roll this chart again and add 5 (1d10+5). -5
6 Chopper clips something. Roll a Heli-25 to get it back. If that fails, roll this chart again and add 5 (1d10+5). Characters take 1d6 bruise points to1d4 locations. -8
7 Chopper hits the ground solidly. Roll a 1/2 Heli to ricochet. If that fails, roll this chart again and add 6 (1d10+6). Characters take 1d8 bruise points to1d4 locations. -10
8 Moderate crash. Characters take 2d6 wound points to1d4 locations. Click here to wait for medical evacuation. N/A
9 Full crash. Characters take 2d8 wound points to1d6 locations. Click here to wait for medical evacuation. N/A

If you manage to recover, pick a maneuver...

1/4 Helicopter... [pass pass pass pass / fail]

1/2 Helicopter... [pass pass pass pass pass pass / fail]

Helicopter... [pass pass pass pass pass pass / fail]

TO DO SOMETHING UNUSUAL, NOTIFY ADMINISTRATORS TO BEGIN INDEPENDENT SEQUENCE

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